top of page

One Guide. A team of Heroes.

You bring the Hero.

The room becomes the quest.

Choose a Hero, follow the Guide’s scene and make decisions in the real play space. Use soft throws to resolve hits, and draw from Defense Bags when instructed by the rules.

A group of players interacting with physical game elements in a dimly lit room.
Four ASQ starter Heroes in a continuous scroll
Virnoc Flintmorrow’s current Half-Orc Barbarian Hero reference, with Defense, PWR and starter actions.

Example Hero reference pages.

Each Hero reference brings together movement, an attack, Defense, Skills and ancestry powers. The starter Heroes are Virnoc, Pippa, Orin and Mara.

Choose your Hero

Start with a Hero you can understand at a glance.

Pippa Quickstep’s current paired Hero references, with Stack the Odds, Slip Away and her Full Rest ancestry retry.

See the transformation

The Guide connects the room to the story.

The Guide prepares the space and explains what the group can see and use.

01_Ordinary_Room_Consistent_Review.png

01

Ordinary room

A familiar starting place.

06_Guide_Prepares_Eight_Sheet_Target.png

02

The Guide prepares it

A safe setup.

03_Introduction_Eight_Sheet_Target.png

03

Players see the quest

A shared understanding of the scene.

04_Full_Adventure_Eight_Sheet_Target.png

04

The adventure begins

Players make their choices.

Guide setup shown in stages.

REAL SPACE. HERO CHOICES. SHARED ADVENTURE.

Explore. Get Creative. Act.

Explore_Your_Space_Seamless_Dungeon_Final_v1.png
Make_The_Most_Of_Your_Hero_Camera_Locked_v3.png
Bring_Adventure_Eight_Sheet_Target.png

Explore your space

Get creative

Act together

Move through the real play space, discover clues and choose a path through the scene.

Three current ASQ Skills: Virnoc’s Smash Through, Orin’s Healing Light and Pippa’s Stack the Odds. Open the image to read the cards at full size.

Combine your Hero’s Skills with the surroundings to find a way through the challenge.

Each round gives Heroes time to make choices, move and use their abilities as threats respond. Physical targets and draws from the Defense Bag help resolve attacks and defense. The Guide keeps play moving and explains what happens next.

ASQ_Game_Details_Candidate_2026-10-31.png

What the Guide does

The Guide turns the room into a living quest.

The Guide is a facilitator and narrator, not another Hero. Clear decisions and safe pacing matter more than theatrical performance.

Set the scene and explain what players perceive

Adapt the setup to the safe space available

Run threats and encounters

Judge physical results

Pause play for safety

bottom of page